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Welcome to Classic!
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IP: mc.classicsurvival.net
Version: Velocity 1.7.2-1.20.4
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Today we've released Update 2.3, again not at our normal release schedule, for technical reasons.

This update includes:
- Custom name colors using /nc
- Discord server chat overhaul, including better support for item, enderchest and inventory tags

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Update 2.2 was released extraordinarily on 06.03.2024

Changelog:

- Added more ores blocked by our anti xray system.
- Optimized Villagers will now trade 3 times per day.
- A soft limit for allays has been implemented. They will freeze if there is more than 12 in a 32 block radius.
- Players will no longer be able to spam chat due to relog spam.
- Multiple combat Log bugs have been fixed
- Elytren are enabled in combat, and their use will retag players that are in combat.
- Any crystal and block explosions (tnt,anchors,bed) will retag you
- Cannot teleport through nether portals while in combat. (Subject to change on next update)
- Poison effect will re-tag players
- If the s...

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  • We've fixed the serverside autoclicker, which broke with the last update
  • An automatic broadcasting plugin was added
  • We added the ability for players with Gold Rank and above to use color codes in anvils
  • We fixed a bug where no XP would drop from zombified piglins dying from fall damage in gold farms
  • We fixed CombatLog issues

The biggest change occurred internally though. We've changed our entire staff structure.
Chat Moderators and PVP Moderators and former Global Moderators have been merged into one Moderator group
We also added Helpers (Supporters who answer basic tickets and help in-game) and Internals (Who help with staff internal things)

The Discord ...

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about 1 month ago

ClassicSurvival 2.0 has been released on Friday, February 23rd 2024. This update marks a huge change in how we develop and release new content for Classic, which is why it warrants the major version.

A message from MCMDEV:

A few months ago, I implemented VCS and CI/CD pipelines into our development workflow to make sure we can always release a stable version of Classic and know that changes aren't going to break ahead of time. We had a dev branch containing what were currently working on that week, and the main branch, which contained what was on the production server. Using CI/CD pipelines, changes to those branches would be pushed to their respective servers. Unfortunately, this system was broken by a gamemode Migrat...

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